Tuesday 4 June 2013

8.6 News from the workshop

Hi all!

Some brand-new information based on the most popular questions regarding 8.6 update. We've considered your feedback. The following is currently being....



... worked on:
  • The most important - we decided to restore most of the camouflage system to the 8.5 versions, with the following exceptions:
    - the changes (buffs) of camouflage patterns and net will be implemented
    - the camouflage parameters for some vehicles will change
    - the camouflage bonus for bushes will be reduced by 20% (and not by 300%, as it was in Public Test #1)
  • A bug with non-load and non-display of vehicles in the open was tracked down and fixed. It had a common cause for everyone, and you finally will be able to test normally on PT #2
  • System of dynamic textures changes will be tested during PT #2 only. It was disabled on PT #1, that's why you have noticed no effect.
  • Dynamic camera had some incorrect coefficients, so we will reduce the shaking after the shot by a factor of 4 with the next iteration of PT.
  • Audio will receive significant changes in PT #2
  • SPGs won't be nerfed any further in 8.6. The increased accuracy won't be removed.
  • Decision on SuperPershing model changes will be completed and shared later this week.

    Seems to be everything by now.

    At the end I would like to thank Yankee for proof-reading

    6 comments:

    1. Hey! Will you be translating more questions & answers from Russian devs in the future?

      ReplyDelete
    2. Hi Niko.

      This is something we've prepared together, and you may notice that I have slightly different version -)

      But I will translate some materials from colleagues, who concentrate on RU audience mainly.

      Best regards,
      Vallter

      ReplyDelete
    3. I would greatly appreciate it :) thank you

      ReplyDelete
    4. http://world-of-ru.livejournal.com/2038072.html - отсюда ответы потырь :)

      ReplyDelete
    5. Thank you very much for tanking the time to do this for us.

      NEMO.

      ReplyDelete